

There's also a sprite of it from the original game, presumably for reference purposes. The save disc texture has the words 'Cave Story' written on it, as well as a doodle of Quote's head. There was quite a lot of effort and detail put into the environments for CS3D, which resulted in a few easter eggs that are easily missable or almost impossible to make out on original hardware due to the small screen and resolution size of the 3DS. Some kind of bonus or post-credits room? Contains a handful of EXP capsules and breakable blocks. In the stage folder for the map data, files pertaining to unfinished maps can be found - however, they're not present in the stage table, so any information about what background/background type or what entities could've shown up is unknown (and the fact they use the Balcony tileset was only discovered through a lucky guess). CS3D also uses this format, it just has 3D environments in place of a 2D tileset. The original versions of Cave Story store their map data in three files - mapname.pxe (entity placement), mapname.pxm (map collision data), and mapname.tsc (the script associated with the map, though it's renamed '.sjs' for CS3D). The very same script also gives you 3 HP for rescuing Curly Brace, so it's likely this is a leftover from before they decided to give you HP for various interactions. In data/stage/pixel.sjs, which is the script for the Waterway Cabin room, there's an unused script block for a live capsule intended to give you 3 HP. In addition, another Life Capsule that gives you 5 HP with the same Flag ID appears on Blood Stained Sanctuary - B3 later on with the correct behavior, meaning, had this capsule been functional, the one in that stage would disappear at the same time, unless it was assigned a different Flag ID. Obtained a Life Capsule. Opening data/stage/priso2.pxe in a level editor reveals a life capsule with a Flag ID of 1814 that is supposed to appear in Last Cave (Hidden), however it never does because one of its entity flags makes it so it only appears when its associated flag ID is set to true. It's no secret Cave Story 3D has more life capsules than the original, but whoever's job it was at Nicalis to add them was probably slacking. splash_legal_01.tga, which would have been used for a legal screen of some sort and splash_pixel_01.tga, which would have been used for the Studio Pixel logo, which is instead shared with the Nicalis logo. Present in the data folder are two placeholders meant for the introductory splash screens.